Übersetzung im Kontext von „high rollers“ in Englisch-Deutsch von Reverso Context: The game can accommodate all players, which includes high rollers. Die High Roller Series ist wieder da: Vom März bis zum 6. April warten garantierte Preispools von $ und noch mehr großartige Turniere auf Sie. Many translated example sentences containing "a high roller" – German-English dictionary and search engine for German translations.
Übersetzung für "high rollers" im DeutschÜbersetzung im Kontext von „high rollers“ in Englisch-Deutsch von Reverso Context: The game can accommodate all players, which includes high rollers. Aktuell sorgt das Battle of Malta Festival auf GGPoker für reichlich Action, von 8. bis November kommen aber auch die High Roller bei der. Many translated example sentences containing "a high roller" – German-English dictionary and search engine for German translations.
High Rollers Navigation menu VideoHigh Rollers: Aerois #89 - Domain of the Arcane
No Deposit Bonus, als wenn ein Spieler beispielsweise bei High Rollers oder Sunnyplayer sein GlГck versucht. - Prime-SammlungThangs Interlude High Rollers – oft auch „High Limit Gambler“ genannt – ist eine Bezeichnung für hauptsächlich in Casinos agierende Spieler, die um besonders hohe Summen. High Roller Records - Heavy Metal, Hardcore, Punk, Rare & obscure Records. Übersetzung im Kontext von „high rollers“ in Englisch-Deutsch von Reverso Context: The game can accommodate all players, which includes high rollers. Many translated example sentences containing "a high roller" – German-English dictionary and search engine for German translations.
The first contestant to buzz in received the chance to answer, and answering correctly won control. If that contestant did not answer correctly, control went to the opponent.
After rolling, the contestant had to remove one or more digits from the board that added up to the total on the dice. For example, if a 10 was rolled, the contestant could remove any available combination that added up to that number: , 2—8, 3—7, 4—6, 1—2—7, 1—3—6, 1—4—5, 2—3—5, or 1—2—3—4, providing that none of the digits within the combination had already been removed.
Contestants banked prizes by removing individual numbers or combinations of them, depending on the rules. A "bad roll" occurred if the total showing on the dice did not correspond with any combination of the digits still in play.
A contestant clearing the last digit from the board won the game. The first contestant to win two games won the match and advanced to the Big Numbers bonus round.
The original series featured a prize or cash amount hidden under every digit on the gameboard, revealed and added to a contestant's bank only when that digit was removed.
To bank this prize, both cards had to be uncovered by the same contestant. During the final seven weeks of the first daytime version April 26 — June 11, , the main game was known as "Face Lifters".
A contestant won the game by correctly identifying the person in the picture. A contestant could take a guess after making a good roll.
If a contestant made a bad roll, the opponent was allowed one guess for each remaining digit in the picture. A successful guess won the game plus the prizes belonging to the digits still on the board.
If neither contestant guessed the identity correctly, Trebek gave clues until one contestant buzzed-in with the answer. A co-hostess Ruta Lee , daytime and Elaine Stewart , nighttime rolled the dice for the contestants.
The contestants sat along the long side of the dice table opposite from Trebek. No insurance markers were given in the main game; a bad roll meant an automatic loss.
A syndicated version with almost identical rules ran weekly in — Each episode featured the same two contestants competing for the entire show.
After the first few episodes the rules were changed so that rather than requiring contestants to win a two-out-of-three match, the winner of each game played the Big Numbers, and the losing contestant returned for another game.
The contestants played as many games as possible until time was called. If this happened during a game, the one who had removed more digits won the final game and any prizes accumulated.
Under the two-out-of-three game format used in the first few episodes, the contestant also had another chance at the Big Numbers.
Like other weekly nighttime game shows at that time, this version had no returning champions. When the series was revived in and originally titled The New High Rollers , the board consisted of three columns with three randomly assigned digits apiece.
Each column contained one or more prizes, which were only banked by the contestant who removed the last digit from a column regardless of who removed the others.
The prizes ranged from typical game show gifts furniture, appliances, trips, etc. Prizes that were banked but not won during a game were returned to their columns.
One new prize was added per column at the beginning of each game, to a maximum of five. When the prizes in a column were won, a new one was placed in that column for the next game.
At least one column in each game was designated as a "hot column," meaning that all three of its digits could be cleared with a single roll of the dice.
Insurance markers could be earned by rolling doubles in the main game. Making a bad roll without a marker lost the game.
Markers earned in the main game did not carry over to the Big Numbers or to the next match. Contestants on this version rolled the dice themselves, instead of having a hostess roll for them.
This version followed the rules of the —80 version, but with only one prize available in each column. If any prizes were not won during a particular game, they were replaced for the next one although, on the pilot episode, prizes not won in a game carried over to the next game.
For the special games described below, only one die was used. The champion rolled the dice and attempted to remove the digits 1 through 9 from the board, with a large prize awarded for clearing them all.
A larger game board was used, except on the —80 series, which used the same board as the main game. Insurance markers were awarded for rolling doubles, with each marker giving the contestant another roll of the dice after making a bad roll.
These markers did not carry over to the main game. In the earliest episodes of the —76 version, contestants could stop and take this money after a good roll.
A bad roll with no insurance markers, or eliminating all digits except for the 1, ended the game and forfeited the money.
The Age. Herald Sun. Archived from the original on June 7, Retrieved November 1, Vegas Guy. Retrieved April 22, See: Gambling games. Gambling mathematics Mathematics of bookmaking Poker probability.
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